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How many copies did Silent Sector sell?

Estimated copies sold
≈ 4k–6k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 148 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Silent Sector out and predicted the genre from its 8 similar games. Every figure here, including Silent Sector's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 680k–1.3M
best case 5.7M (Starfield)
Games like Silent Sector

The middle of these games

≈ 680k–1.3M copies

≈ $12.7M–$16.5M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Starfield at ≈ 4.3M–7.1M copies, ≈ $59.7M–$160.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 497 to 93k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (6 of 8) and Space (5 of 8).
The winners
Winners here lead with Space + Sci-fi, priced around $55. The breakout hits carry Character Customization + Space + First-Person; a typical game here doesn't.
The era
The games you compared span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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