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How many copies did Omega Labyrinth Life sell?

Estimated copies sold
≈ 10k–17k
$170k–$457k after Steam's cut $309k–$704k before the cut
from 358 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Omega Labyrinth Life out and predicted the genre from its 8 similar games. Every figure here, including Omega Labyrinth Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–22k
best case 305k (One Way Heroics)
Games like Omega Labyrinth Life

The middle of these games

≈ 11k–22k copies

≈ $71k–$186k after Steam's cut

from ~420 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: One Way Heroics at ≈ 232k–377k copies, ≈ $223k–$599k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 139 reviews in their first month; the spread ran 84 to 330.
The genre you'd be entering
Your set
Your set clusters on Mystery Dungeon (7 of 8) and JRPG (6 of 8).
The winners
Winners here lead with Mystery Dungeon + Side Scroller, priced around $3. The breakout hits carry Side Scroller + Perma Death + Traditional Roguelike; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGParty-Based RPG

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