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How many copies did Siege Survival: Gloria Victis sell?

Estimated copies sold
≈ 44k–71k
$301k–$809k after Steam's cut $547k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Siege Survival: Gloria Victis out and predicted the genre from its 8 similar games. Every figure here, including Siege Survival: Gloria Victis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 809k–1.2M
best case 5.5M (Frostpunk)
Games like Siege Survival: Gloria Victis

The middle of these games

≈ 809k–1.2M copies

≈ $8.8M–$14.2M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Frostpunk at ≈ 4.2M–6.8M copies, ≈ $34.4M–$92.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 1k to 18k.
The genre you'd be entering
Your set
Your set clusters on City Builder (8 of 8) and Resource Management (8 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30. The breakout hits carry Post-apocalyptic + Steampunk + Survival; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
5.4x vs typical
SteamSpy 2M–5M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before the cut
$29.99
137k reviews
Very Positive
Frostpunk 2
2024
Est. copies
≈ 667k–1.1M
SteamSpy 500k–1M
Est. revenue
$8.3M–$22.2M after Steam's cut $15.0M–$34.2M before the cut
$44.99
27k reviews
Mostly Positive
StrategyCity Builder
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Anno 1800
2019
Est. copies
≈ 927k–1.5M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.2M before the cut
$59.99
32k reviews
Very Positive
City BuilderStrategy
Laysara: Summit Kingdom
2026
Est. copies
≈ 37k–59k
too small to compare
SteamSpy 50k–100k
Est. revenue
$251k–$675k after Steam's cut $457k–$1.0M before the cut
$24.99
1k reviews
Very Positive
StrategyCity Builder
Foundation
2025
Est. copies
≈ 599k–973k
SteamSpy 500k–1M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$34.99
24k reviews
Very Positive
IXION
2022
Est. copies
≈ 436k–708k
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.6M–$17.4M before the cut
$34.99
18k reviews
Mostly Positive
SpaceCity Builder
Anno 2070™
2011
Est. copies
≈ 803k–1.3M
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$19.99
13k reviews
Mixed
StrategyCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.