Sign in
wishvane

How many copies did Beat.School: DJ Simulator sell?

Estimated copies sold
≈ 3k–4k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 91 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat.School: DJ Simulator out and predicted the genre from its 8 similar games. Every figure here, including Beat.School: DJ Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–18k
best case 824k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
Games like Beat.School: DJ Simulator

The middle of these games

≈ 5k–18k copies

≈ $11k–$84k after Steam's cut

from ~164 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Rocksmith® 2014 Edition REMASTERED LEARN & PLAY at ≈ 628k–1.0M copies, ≈ $1.7M–$4.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 229 reviews in their first month; the spread ran 11 to 23k.
The genre you'd be entering
Your set
Your set clusters on Education (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Education, priced around $10. The breakout hits carry Great Soundtrack + Local Co-Op + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paradiddle
2022
Est. copies
≈ 17k–27k
4.1x vs typical
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic
Vinyl Reality - DJ in VR
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$92k before the cut
$19.99
164 reviews
Very Positive
SimulationAudio Production
Tribe XR | DJ Academy
2019
Est. copies
≈ 10k–17k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
354 reviews
Mostly Positive
VRMusic
NeoPiano
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$9.99
107 reviews
Mostly Positive
Video ProductionAudio Production
BM Studio
2018
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$1.99
117 reviews
Mostly Positive
IndieAudio Production
FourChords Guitar Karaoke
2016
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
92 reviews
Mostly Positive
MusicCasual
Rocksmith™
2012
Est. copies
≈ 88k–142k
8.5x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicSimulation
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
154x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See what its genre can realistically do before you build it.