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wishvane

How many copies did My Waifu Is A Tank Girl! 💕 sell?

Estimated copies sold
≈ 5k–8k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 201 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Waifu Is A Tank Girl! 💕 out and predicted the genre from its 8 similar games. Every figure here, including My Waifu Is A Tank Girl! 💕's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 879k–990k
best case 12.7M (Assetto Corsa)
Games like My Waifu Is A Tank Girl! 💕

The middle of these games

≈ 879k–990k copies

≈ $2.8M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $25. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Cat Goes Fishing
2015
Est. copies
≈ 803k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$6.99
16k reviews
Very Positive
FishingCats
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
9.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
The Crewâ„¢ 2
2018
Est. copies
≈ 3.0M–4.9M
6.0x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
5.8x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
5.4x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
F1® 22
2022
Est. copies
≈ 634k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
Project CARS
2015
Est. copies
≈ 705k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mostly Positive
RacingSimulation

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