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How many copies did Biolum sell?

Estimated copies sold
≈ 3k–5k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 123 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Biolum out and predicted the genre from its 8 similar games. Every figure here, including Biolum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 134k–1.6M
best case 4.5M (Warhammer 40,000: Darktide)
Games like Biolum

The middle of these games

≈ 134k–1.6M copies

≈ $828k–$11.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warhammer 40,000: Darktide at ≈ 3.4M–5.6M copies, ≈ $37.6M–$101.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 722 to 49k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Cinematic (2 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $40.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Story About My Uncle
2014
Est. copies
≈ 1.6M–2.7M
5.1x vs typical
SteamSpy 5M–10M
Est. revenue
$6.8M–$18.1M after Steam's cut $12.3M–$27.9M before the cut
$14.99
29k reviews
Very Positive
AdventureFirst-Person
No Time
2019
Est. copies
≈ 63k–103k
SteamSpy 20k–50k
Est. revenue
$227k–$609k after Steam's cut $412k–$937k before the cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Beyond: Two Souls
2020
Est. copies
≈ 1.1M–1.7M
7.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.2M before the cut
$19.99
43k reviews
Very Positive
AdventureChoices Matter
The Silent Age
2015
Est. copies
≈ 351k–570k
SteamSpy 200k–500k
Est. revenue
$964k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$9.99
7k reviews
Very Positive
Point & ClickSide Scroller
The Dream Machine: Chapter 1 & 2
2012
Est. copies
≈ 142k–230k
SteamSpy 200k–500k
Est. revenue
$155k–$418k after Steam's cut $283k–$643k before the cut
$3.99
2k reviews
Very Positive
Point & ClickHand-drawn
Event[0]
2016
Est. copies
≈ 95k–155k
SteamSpy 200k–500k
Est. revenue
$523k–$1.4M after Steam's cut $951k–$2.2M before the cut
$19.99
2k reviews
Very Positive
AdventureSci-fi
Fort Solis
2023
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$716k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$24.99
4k reviews
Mixed
Walking SimulatorCinematic

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