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How many copies did Event[0] sell?

Estimated copies sold
≈ 95k–155k
$523k–$1.4M after Steam's cut $951k–$2.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Event[0] out and predicted the genre from its 8 similar games. Every figure here, including Event[0]'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15.9M–26.2M
best case 31.7M (Cyberpunk 2077)
Games like Event[0]

The middle of these games

≈ 15.9M–26.2M copies

≈ $144.6M–$202.7M after Steam's cut

from ~428k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 40k reviews in their first month; the spread ran 35k to 326k.
The genre you'd be entering
Your set
Your set clusters on Exploration (5 of 8) and Open World (5 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60. The breakout hits carry Cyberpunk + Nudity + RPG; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
Destiny 2
2019
Est. copies
≈ 19.0M–30.9M
1.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
661k reviews
Mostly Positive
Free to PlayOpen World
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

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