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How many copies did Mainframe Defenders sell?

Estimated copies sold
≈ 20k–32k
$32k–$87k after Steam's cut $59k–$133k before the cut
from 790 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mainframe Defenders out and predicted the genre from its 8 similar games. Every figure here, including Mainframe Defenders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 513–12k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Mainframe Defenders

The middle of these games

≈ 513–12k copies

≈ $696–$67k after Steam's cut

from ~39 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Tactical RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 2 to 208k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (4 of 8) and Dungeon Crawler (3 of 8).
The winners
Winners here lead with Tactical RPG, priced around $32. The breakout hits carry Tactical RPG + Management + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.