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How many copies did Rogue Empire: Dungeon Crawler RPG sell?

Estimated copies sold
≈ 11k–19k
$47k–$127k after Steam's cut $86k–$195k before the cut
from 397 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Empire: Dungeon Crawler RPG out and predicted the genre from its 8 similar games. Every figure here, including Rogue Empire: Dungeon Crawler RPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–431k
best case 722k (Dome Keeper)
Games like Rogue Empire: Dungeon Crawler RPG

The middle of these games

≈ 202k–431k copies

≈ $493k–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dome Keeper at ≈ 550k–893k copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Traditional Roguelike (6 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $18. The breakout hits carry Singleplayer + Post-apocalyptic + Action; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Caves of Qud
2024
Est. copies
≈ 313k–508k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
One Way Heroics
2014
Est. copies
≈ 232k–377k
SteamSpy 500k–1M
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Blazing Beaks
2019
Est. copies
≈ 76k–123k
SteamSpy under 20k
Est. revenue
$312k–$838k after Steam's cut $567k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Pixel GraphicsAction Roguelike
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Elin
2024
Est. copies
≈ 227k–369k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Early AccessCharacter Customization
Path of Achra
2024
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$595k after Steam's cut $402k–$915k before the cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
SteamSpy 50k–100k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Dome Keeper
2022
Est. copies
≈ 550k–893k
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic

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