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How many copies did Yao-Guai Hunter sell?

Estimated copies sold
≈ 58k–94k
$269k–$723k after Steam's cut $489k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Yao-Guai Hunter out and predicted the genre from its 8 similar games. Every figure here, including Yao-Guai Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 322k–535k
best case 8.2M (Slay the Spire)
Games like Yao-Guai Hunter

The middle of these games

≈ 322k–535k copies

≈ $2.3M–$4.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 4k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Deckbuilding + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

9 Kings
2025
Est. copies
≈ 570k–926k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$19.99
23k reviews
Very Positive
StrategyRogue-like
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Across the Obelisk
2022
Est. copies
≈ 325k–527k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Cultist Simulator
2018
Est. copies
≈ 430k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Balatro
2024
Est. copies
≈ 4.9M–8.0M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Wildfrost
2023
Est. copies
≈ 219k–356k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult
Gordian Quest
2022
Est. copies
≈ 149k–243k
SteamSpy 200k–500k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$19.99
6k reviews
Very Positive
RPGCard Game

Sizing up your own game? See what its genre can realistically do before you build it.