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How many copies did Void Eclipse sell?

Estimated copies sold
≈ 422–685
$3k–$9k after Steam's cut $6k–$14k before the cut
from 17 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Void Eclipse out and predicted the genre from its 8 similar games. Every figure here, including Void Eclipse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 447k–996k
best case 4.9M (XCOM: Enemy Unknown)
Games like Void Eclipse

The middle of these games

≈ 447k–996k copies

≈ $2.9M–$10.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM: Enemy Unknown at ≈ 3.7M–6.0M copies, ≈ $15.3M–$41.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Sci-fi (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Tactical, priced around $15.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BATTLETECH
2018
Est. copies
≈ 1.0M–1.6M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$39.99
33k reviews
Very Positive
MechsStrategy
XCOM®: Chimera Squad
2020
Est. copies
≈ 581k–945k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
23k reviews
Mostly Positive
Shadowrun: Dragonfall - Director's Cut
2014
Est. copies
≈ 368k–597k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$14.99
7k reviews
Very Positive
RPGCyberpunk
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 444k–721k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Gears Tactics
2020
Est. copies
≈ 192k–311k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
8k reviews
Mostly Positive
SteamWorld Heist
2016
Est. copies
≈ 259k–421k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$14.99
6k reviews
Very Positive
StrategyTurn-Based
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical

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