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How many copies did SteamWorld Heist sell?

Estimated copies sold
≈ 259k–421k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SteamWorld Heist out and predicted the genre from its 8 similar games. Every figure here, including SteamWorld Heist's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 113k–196k
best case 472k (Gremlins, Inc.)
Games like SteamWorld Heist

The middle of these games

≈ 113k–196k copies

≈ $735k–$1.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Steampunk (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Gremlins, Inc. at ≈ 360k–585k copies, ≈ $2.0M–$5.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Steampunk (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $20. The breakout hits carry Turn-Based Strategy + Board Game + Tabletop; a typical game here doesn't.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Dragon Commander
2013
Est. copies
≈ 160k–261k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$39.99
3k reviews
Mostly Positive
StrategyRPG
Infinity Wars: Animated Trading Card Game
2014
Est. copies
≈ 194k–315k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
Scythe: Digital Edition
2018
Est. copies
≈ 116k–189k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$638k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
4k reviews
Very Positive
Board GameStrategy
Skyborn
2014
Est. copies
≈ 97k–157k
SteamSpy 500k–1M
Est. revenue
$399k–$1.1M after Steam's cut $725k–$1.6M before the cut
$14.99
2k reviews
Very Positive
RPGRPGMaker
Gremlins, Inc.
2016
Est. copies
≈ 360k–585k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
9k reviews
Very Positive
Board GameTabletop
Ironcast
2015
Est. copies
≈ 47k–77k
too small to compare
SteamSpy 100k–200k
Est. revenue
$195k–$523k after Steam's cut $354k–$805k before the cut
$14.99
967 reviews
Mostly Positive
StrategyMatch 3
SteamWorld Quest: Hand of Gilgamech
2019
Est. copies
≈ 66k–107k
SteamSpy 200k–500k
Est. revenue
$454k–$1.2M after Steam's cut $826k–$1.9M before the cut
$24.99
2k reviews
Very Positive
Card BattlerTurn-Based
Arcanum: Of Steamworks and Magick Obscura
2016
Est. copies
≈ 83k–134k
SteamSpy 200k–500k
Est. revenue
$136k–$366k after Steam's cut $247k–$562k before the cut
$5.99
2k reviews
Very Positive
RPGSteampunk

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