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How many copies did Shadowrun: Dragonfall - Director's Cut sell?

Estimated copies sold
≈ 368k–597k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowrun: Dragonfall - Director's Cut out and predicted the genre from its 8 similar games. Every figure here, including Shadowrun: Dragonfall - Director's Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–393k
best case 1.1M (Shadowrun Returns)
Games like Shadowrun: Dragonfall - Director's Cut

The middle of these games

≈ 62k–393k copies

≈ $132k–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Shadowrun Returns at ≈ 865k–1.4M copies, ≈ $3.6M–$9.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 122 reviews in their first month; the spread ran 69 to 2k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Cyberpunk + Turn-Based, priced around $15.
The era
The games you compared span 2008 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shadowrun Returns
2013
Est. copies
≈ 865k–1.4M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
Colony Ship: A Post-Earth Role Playing Game
2023
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$39.99
4k reviews
Very Positive
Turn-BasedTactical RPG
Invisible, Inc.
2015
Est. copies
≈ 282k–458k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
6k reviews
Very Positive
CyberpunkDifficult
Shadowrun: Hong Kong - Extended Edition
2015
Est. copies
≈ 236k–383k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
5k reviews
Very Positive
RPGCyberpunk
X-COM: Apocalypse
2008
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$83k–$222k after Steam's cut $150k–$342k before the cut
$4.99
954 reviews
Very Positive
StrategyTurn-Based
UnderRail
2015
Est. copies
≈ 353k–573k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic
Keylocker | Turn Based Cyberpunk Action
2024
Est. copies
≈ 7k–11k
SteamSpy 50k–100k
Est. revenue
$38k–$103k after Steam's cut $70k–$158k before the cut
$19.99
281 reviews
Very Positive
JRPGCyberpunk
Shift'n Slay
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$11.99
100 reviews
Very Positive
StrategyTactical

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