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How many copies did Musical Aim Trainer sell?

Estimated copies sold
≈ 115–187
$95–$254 after Steam's cut $172–$391 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Musical Aim Trainer out and predicted the genre from its 8 similar games. Every figure here, including Musical Aim Trainer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–11k
best case 271k (MUSYNX)
Games like Musical Aim Trainer

The middle of these games

≈ 1k–11k copies

≈ $2k–$68k after Steam's cut

from ~55 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 5 to 448.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FPSShooter

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