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How many copies did The Waiting Room - An Existential Simulation sell?

Estimated copies sold
≈ 223–363
$61–$164 after Steam's cut $110–$252 before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Waiting Room - An Existential Simulation out and predicted the genre from its 8 similar games. Every figure here, including The Waiting Room - An Existential Simulation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–283k
best case 1.1M (Crime Scene Cleaner)
Games like The Waiting Room - An Existential Simulation

The middle of these games

≈ 76k–283k copies

≈ $248k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crime Scene Cleaner at ≈ 846k–1.4M copies, ≈ $7.0M–$18.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 534 reviews in their first month; the spread ran 20 to 7k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Simulation + Crime, priced around $30. The breakout hits carry Crime + Gore + Relaxing; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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