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How many copies did Swordsman VR sell?

Estimated copies sold
≈ 17k–28k
$96k–$257k after Steam's cut $174k–$396k before the cut
from 702 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swordsman VR out and predicted the genre from its 8 similar games. Every figure here, including Swordsman VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–215k
best case 2.9M (Beat Saber)
Games like Swordsman VR

The middle of these games

≈ 105k–215k copies

≈ $968k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Swordplay (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $20. The breakout hits carry Moddable + Violent; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Until You Fall
2020
Est. copies
≈ 82k–133k
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Hellish Quart
2021
Est. copies
≈ 211k–342k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
5k reviews
Very Positive
ActionClassic
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Vanishing Realms™
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before the cut
$19.99
3k reviews
Very Positive
VRSwordplay
GORN
2019
Est. copies
≈ 237k–385k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

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