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How many copies did Rum & Gun sell?

Estimated copies sold
≈ 10k–16k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 406 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rum & Gun out and predicted the genre from its 8 similar games. Every figure here, including Rum & Gun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 391–1.9M
best case 39.3M (Black Myth: Wukong)
Games like Rum & Gun

The middle of these games

≈ 391–1.9M copies

≈ $1k–$3.8M after Steam's cut

from ~420 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 221 reviews in their first month; the spread ran 2 to 836k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (6 of 8) and Pirates (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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