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How many copies did Ayahuasca sell?

Estimated copies sold
≈ 10k–16k
$36k–$96k after Steam's cut $65k–$147k before the cut
from 401 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ayahuasca out and predicted the genre from its 8 similar games. Every figure here, including Ayahuasca's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–214k
best case 356k (Morphopolis)
Games like Ayahuasca

The middle of these games

≈ 100k–214k copies

≈ $356k–$621k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Morphopolis at ≈ 271k–441k copies, ≈ $298k–$801k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 8) and Point & Click (3 of 8).
The winners
Winners here lead with Puzzle + Hidden Object, priced around $4. The breakout hits carry Hidden Object + Colorful + Short; a typical game here doesn't.
The era
The games you compared span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morphopolis
2014
Est. copies
≈ 271k–441k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
The Artful Escape
2021
Est. copies
≈ 50k–81k
SteamSpy 100k–200k
Est. revenue
$274k–$737k after Steam's cut $499k–$1.1M before the cut
$19.99
2k reviews
Very Positive
AdventureMusic
The Dream Machine: Chapter 1 & 2
2012
Est. copies
≈ 142k–230k
SteamSpy 200k–500k
Est. revenue
$155k–$418k after Steam's cut $283k–$643k before the cut
$3.99
2k reviews
Very Positive
Point & ClickHand-drawn
Shelter
2013
Est. copies
≈ 235k–382k
SteamSpy 200k–500k
Est. revenue
$969k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$14.99
4k reviews
Very Positive
AdventureSurvival
Samorost 2
2009
Est. copies
≈ 184k–300k
SteamSpy 200k–500k
Est. revenue
$253k–$680k after Steam's cut $460k–$1.0M before the cut
$4.99
3k reviews
Very Positive
Point & ClickCasual
[Chilla's Art] The Closing Shift | 閉店事件
2022
Est. copies
≈ 79k–129k
SteamSpy 50k–100k
Est. revenue
$131k–$351k after Steam's cut $237k–$540k before the cut
$5.99
3k reviews
Very Positive
AdventureSimulation
Dreaming Sarah
2015
Est. copies
≈ 140k–228k
SteamSpy 200k–500k
Est. revenue
$231k–$621k after Steam's cut $420k–$955k before the cut
$5.99
3k reviews
Very Positive
MetroidvaniaPuzzle-Platformer
Layers of Fear 2 (2019)
2019
Est. copies
≈ 73k–118k
SteamSpy 200k–500k
Est. revenue
$400k–$1.1M after Steam's cut $727k–$1.7M before the cut
$19.99
3k reviews
Mostly Positive

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