Sign in
wishvane

How many copies did Dreaming Sarah sell?

Estimated copies sold
≈ 140k–228k
$231k–$621k after Steam's cut $420k–$955k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dreaming Sarah out and predicted the genre from its 8 similar games. Every figure here, including Dreaming Sarah's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 368k–609k
best case 5.8M (Celeste)
Games like Dreaming Sarah

The middle of these games

≈ 368k–609k copies

≈ $1.8M–$4.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Female Protagonist + Platformer, priced around $17. The breakout hits carry Female Protagonist + Beautiful + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GRIS
2018
Est. copies
≈ 2.9M–4.8M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$14.99
96k reviews
Overwhelmingly Positive
BeautifulAtmospheric
Supraland
2019
Est. copies
≈ 440k–714k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$19.99
15k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration
Hue
2016
Est. copies
≈ 472k–767k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$14.99
11k reviews
Very Positive
IndiePuzzle
FEZ
2013
Est. copies
≈ 1.0M–1.7M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$9.99
16k reviews
Very Positive
PlatformerIndie
Yoku's Island Express
2018
Est. copies
≈ 161k–262k
SteamSpy 200k–500k
Est. revenue
$887k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
5k reviews
Overwhelmingly Positive
PinballMetroidvania
Celeste
2018
Est. copies
≈ 4.4M–7.2M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Out There Somewhere
2016
Est. copies
≈ 288k–468k
SteamSpy 200k–500k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$9.99
7k reviews
Very Positive
PlatformerPixel Graphics
Haydee
2016
Est. copies
≈ 277k–451k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$14.99
7k reviews
Very Positive
Sexual ContentNudity

Sizing up your own game? See what its genre can realistically do before you build it.