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How many copies did Mr. Fast sell?

Estimated copies sold
≈ 5k–7k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 185 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mr. Fast out and predicted the genre from its 8 similar games. Every figure here, including Mr. Fast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480–2k
best case 107k (Suit for Hire)
Games like Mr. Fast

The middle of these games

≈ 480–2k copies

≈ $555–$6k after Steam's cut

from ~30 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Suit for Hire at ≈ 82k–133k copies, ≈ $337k–$905k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (6 of 8) and Violent (6 of 8).
The winners
Winners here lead with Violent + Top-Down Shooter, priced around $17. The breakout hits carry Action + Bullet Time + Early Access; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionViolent
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112x vs typical
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GoreShooter
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ActionSingleplayer

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