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How many copies did Madshot: Road to Madness sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 57 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Madshot: Road to Madness out and predicted the genre from its 8 similar games. Every figure here, including Madshot: Road to Madness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.6M–12.1M
best case 31.7M (Dying Light)
Games like Madshot: Road to Madness

The middle of these games

≈ 4.6M–12.1M copies

≈ $60.5M–$256.3M after Steam's cut

from ~101k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dying Light
2015
Est. copies
≈ 24.1M–39.2M
4.9x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Dirty Bomb®
2015
Est. copies
≈ 2.8M–4.5M
SteamSpy 5M–10M
Est. revenue
Free
Free
57k reviews
Very Positive
Hero ShooterFree to Play
Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs
Call of Duty®: Black Ops III
2015
Est. copies
≈ 309k–502k
too small to compare
SteamSpy under 20k
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$59.99
6k reviews
Mostly Negative
MultiplayerFPS
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Sleeping Dogs: Definitive Edition
2014
Est. copies
≈ 4.4M–7.2M
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.7M after Steam's cut $44.4M–$101.1M before the cut
$19.99
79k reviews
Very Positive
Open WorldAction
Watch_Dogs® 2
2016
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$49.99
101k reviews
Very Positive
Open WorldHacking
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies

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