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How many copies did STRAYLIGHT sell?

Estimated copies sold
≈ 595–967
$3k–$9k after Steam's cut $6k–$14k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STRAYLIGHT out and predicted the genre from its 8 similar games. Every figure here, including STRAYLIGHT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–144k
best case 233k (Hot Lava)
Games like STRAYLIGHT

The middle of these games

≈ 33k–144k copies

≈ $63k–$834k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hot Lava at ≈ 177k–288k copies, ≈ $975k–$2.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 219 reviews in their first month; the spread ran 42 to 611.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (8 of 8) and Parkour (7 of 8).
The winners
Winners here lead with Precision Platformer + 3D Platformer, priced around $20.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Cloudbuilt
2014
Est. copies
≈ 53k–86k
SteamSpy 100k–200k
Est. revenue
$292k–$785k after Steam's cut $531k–$1.2M before the cut
$19.99
948 reviews
Very Positive
ParkourAction
Exertus
2019
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$1.99
306 reviews
Very Positive
Multiplayer Platform Golf
2024
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before the cut
$4.99
354 reviews
Very Positive
MultiplayerGolf
Hot Lava
2019
Est. copies
≈ 177k–288k
4.9x vs typical
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$255k before the cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
Cyber Hook
2020
Est. copies
≈ 104k–169k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
PANZER BALL
2020
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$4.99
1k reviews
Very Positive
IndieParkour

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