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How many copies did Time Hacker sell?

Estimated copies sold
≈ 868–1k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 35 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Time Hacker out and predicted the genre from its 8 similar games. Every figure here, including Time Hacker's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–269k
best case 2.2M (SUPERHOT)
Games like Time Hacker

The middle of these games

≈ 25k–269k copies

≈ $164k–$2.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 365 reviews in their first month; the spread ran 63 to 780.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bullet Sorrow VR
2017
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$19.99
275 reviews
Very Positive
ActionFPS
HARD BULLET
2020
Est. copies
≈ 162k–263k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore
BattleGroupVR
2023
Est. copies
≈ 24k–38k
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$669k before the cut
$24.99
949 reviews
Very Positive
Space SimSpace
Espire 1: VR Operative
2019
Est. copies
≈ 17k–27k
SteamSpy under 20k
Est. revenue
$92k–$248k after Steam's cut $168k–$381k before the cut
$19.99
582 reviews
Mixed
3D PlatformerVR
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
SUPERHOT VR
2017
Est. copies
≈ 332k–540k
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$24.99
10k reviews
Very Positive
VRShooter
Pistol Whip
2019
Est. copies
≈ 118k–192k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
A-Tech Cybernetic VR
2020
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$329k before the cut
$14.99
779 reviews
Mixed
VRSci-fi

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