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How many copies did Galactic Thunderdome sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 59 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galactic Thunderdome out and predicted the genre from its 8 similar games. Every figure here, including Galactic Thunderdome's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.0M–15.7M
best case 26.7M (BeamNG.drive)
Games like Galactic Thunderdome

The middle of these games

≈ 5.0M–15.7M copies

≈ $39.7M–$102.7M after Steam's cut

from ~226k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 5 to 38k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Physics (7 of 8) and Destruction (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
People Playground
2019
Est. copies
≈ 9.1M–14.9M
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Party Poopers
2018
Est. copies
≈ 152–247
too small to compare
SteamSpy under 20k
Est. revenue
$167–$449 after Steam's cut $303–$690 before the cut
$3.99
5 reviews
5 user reviews
CasualAction
Vetrex
2023
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$287–$768 after Steam's cut $521–$1k before the cut
$5.99
7 reviews
7 user reviews
Local MultiplayerMultiplayer
Citrus Rampage
2022
Est. copies
≈ 298–484
too small to compare
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $744–$2k before the cut
$4.99
12 reviews
Positive
CasualLocal Multiplayer
We Could Be Heroes
2024
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$14.99
44 reviews
Positive
Beat 'em up2D Fighter

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