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How many copies did Eville sell?

Estimated copies sold
≈ 13k–21k
$54k–$146k after Steam's cut $99k–$225k before the cut
from 531 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eville out and predicted the genre from its 8 similar games. Every figure here, including Eville's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51.1M–100.3M
best case 813.7M (Counter-Strike 2)
Games like Eville

The middle of these games

≈ 51.1M–100.3M copies

≈ $632.0M–$864.5M after Steam's cut

from ~1.3M reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry Action + FPS + Shooter; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Rust
2018
Est. copies
≈ 42.4M–68.9M
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Destiny 2
2019
Est. copies
≈ 19.0M–30.9M
too small to compare
SteamSpy 20M–50M
Est. revenue
Free
Free
661k reviews
Mostly Positive
Free to PlayOpen World
Counter-Strike 2
2012
Est. copies
≈ 620.0M–1007.5M
7.4x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
9.8M reviews
Very Positive
FPSShooter
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
2.1x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Among Us
2018
Est. copies
≈ 22.7M–36.8M
too small to compare
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction

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