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wishvane

How many copies did Lights, Camera, Reaction! sell?

Estimated copies sold
≈ 174–282
$478–$1k after Steam's cut $869–$2k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lights, Camera, Reaction! out and predicted the genre from its 8 similar games. Every figure here, including Lights, Camera, Reaction!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 12.1M (VRChat)
Games like Lights, Camera, Reaction!

The middle of these games

≈ 1k–5k copies

≈ $3k–$41k after Steam's cut

from ~39 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 5 to 79.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Asynchronous Multiplayer (5 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Free to Play + Multiplayer + Anime; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.2M–15.0M
6868x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Broken Dungeon
2021
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$816–$2k after Steam's cut $1k–$3k before the cut
$14.99
8 reviews
8 user reviews
VRAction
Pixel Ripped 1995
2020
Est. copies
≈ 5k–8k
4.9x vs typical
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before the cut
$19.99
191 reviews
Very Positive
ComedyOpen World
Takelings House Party
2019
Est. copies
≈ 11k–17k
9.4x vs typical
SteamSpy 20k–50k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before the cut
$19.99
368 reviews
Mostly Positive
4 Player LocalLocal Multiplayer
Omega Pilot
2022
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$14.99
115 reviews
Mostly Positive
RacingVR
JAM GODS
2022
Est. copies
≈ 942–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
38 reviews
Mostly Positive
Early AccessSimulation
Do U Copy?
2024
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$12.99
39 reviews
Mixed
CasualAsymmetric VR
Rezzil Index / Lite
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
Free
Free
32 reviews
Positive
SportsVR

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