Sign in
wishvane

How many copies did Broken Dungeon sell?

Estimated copies sold
≈ 198–322
$816–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Broken Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–59k
best case 57k (Ancient Dungeon)
Games like Broken Dungeon

The middle of these games

≈ 2k–59k copies

≈ $14k–$454k after Steam's cut

from ~243 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Ancient Dungeon at ≈ 43k–70k copies, ≈ $238k–$641k after Steam's cut.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 17 to 239.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Dungeon Crawler, priced around $20.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soul Scathe
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before the cut
$19.99
59 reviews
Mostly Positive
ActionRPG
Ancient Dungeon
2021
Est. copies
≈ 43k–70k
7.2x vs typical
SteamSpy 50k–100k
Est. revenue
$238k–$641k after Steam's cut $433k–$986k before the cut
$19.99
2k reviews
Very Positive
Legend of Dungeon
2013
Est. copies
≈ 104k–168k
6.8x vs typical
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before the cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like
The secret pyramid VR
2023
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$7.99
27 reviews
Positive
Uberlaufer
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$10.00
79 reviews
Very Positive
VRWorld War II
Crystal Rift
2016
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$9.99
133 reviews
Mixed
AdventureIndie
VR Dungeon Knight
2017
Est. copies
≈ 49k–80k
5.9x vs typical
SteamSpy 50k–100k
Est. revenue
$269k–$724k after Steam's cut $489k–$1.1M before the cut
$19.99
1k reviews
Mostly Positive
RPGAdventure
Dreadhalls
2017
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$138k before the cut
$9.99
352 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.