Sign in
wishvane

How many copies did Mechanica sell?

Estimated copies sold
≈ 16k–26k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 640 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mechanica out and predicted the genre from its 8 similar games. Every figure here, including Mechanica's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 210k–250k
best case 709k (Drunken Wrestlers 2)
Games like Mechanica

The middle of these games

≈ 210k–250k copies

≈ $844k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Drunken Wrestlers 2 at ≈ 540k–878k copies, ≈ $593k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Programming (5 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $16. The breakout hits carry Sandbox + Early Access; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
while True: learn()
2019
Est. copies
≈ 235k–382k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Juno: New Origins
2023
Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Drunken Wrestlers 2
2019
Est. copies
≈ 540k–878k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Mad Games Tycoon
2016
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
4k reviews
Very Positive
Opus Magnum
2017
Est. copies
≈ 247k–401k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Software Inc.
2015
Est. copies
≈ 381k–619k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$22.99
8k reviews
Very Positive
Early AccessManagement

Sizing up your own game? See what its genre can realistically do before you build it.