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How many copies did Severed Steel sell?

Estimated copies sold
≈ 253k–412k
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Severed Steel out and predicted the genre from its 8 similar games. Every figure here, including Severed Steel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 440–2k
best case 838k (Double Action: Boogaloo)
Games like Severed Steel

The middle of these games

≈ 440–2k copies

≈ $502–$3k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Double Action: Boogaloo at ≈ 639k–1.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 4 to 214.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Parkour (8 of 8) and Bullet Time (7 of 8).
The winners
Winners here lead with Bullet Time + Parkour, priced around $20. The breakout hits carry Arena Shooter + Colorful + Free to Play; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NO RELOADING: Survival Trials
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Est. copies
≈ 446–725
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Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$14.99
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Positive
Bullet TimeAction
MENTAL
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Early AccessOpen World
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2021
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69x vs typical
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Est. revenue
$188k–$505k after Steam's cut $341k–$777k before the cut
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Overwhelmingly Positive
Arena ShooterFast-Paced
Double Action: Boogaloo
2014
Est. copies
≈ 639k–1.0M
570x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayAction
Synthwave Hop
2021
Est. copies
≈ 298–484
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$491–$1k after Steam's cut $893–$2k before the cut
$5.99
12 reviews
Positive
FPSAction
Grapple Hoops
2021
Est. copies
≈ 2k–4k
4.5x vs typical
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Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$11.99
90 reviews
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ParkourFast-Paced
Radiant Cell
2023
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$149–$400 after Steam's cut $270–$615 before the cut
$0.99
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Mixed
ActionFPS
The Rewind Factory
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Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
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8 reviews
8 user reviews
3D PlatformerFPS

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