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How many copies did Sacred Gold sell?

Estimated copies sold
≈ 292k–474k
$801k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sacred Gold out and predicted the genre from its 8 similar games. Every figure here, including Sacred Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.5M–8.7M
best case 20.6M (Monster Hunter: World)
Games like Sacred Gold

The middle of these games

≈ 6.5M–8.7M copies

≈ $105.6M–$111.6M after Steam's cut

from ~173k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Monster Hunter: World at ≈ 15.7M–25.5M copies, ≈ $129.4M–$347.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $30. The breakout hits carry Online Co-Op + Survival + Co-op; a typical game here doesn't.
The era
The games you compared span 2010 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

God of War
2022
Est. copies
≈ 4.6M–7.4M
SteamSpy 5M–10M
Est. revenue
$62.8M–$168.8M after Steam's cut $114.2M–$259.8M before the cut
$49.99
184k reviews
Overwhelmingly Positive
ActionSingleplayer
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
2.9x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$168.6M–$453.2M after Steam's cut $306.5M–$697.3M before the cut
$59.99
355k reviews
Overwhelmingly Positive
Souls-likeDifficult
STAR WARS Jedi: Fallen Order™
2019
Est. copies
≈ 5.0M–8.2M
SteamSpy 2M–5M
Est. revenue
$55.4M–$149.0M after Steam's cut $100.7M–$229.2M before the cut
$39.99
175k reviews
Very Positive
Action-AdventureSouls-like
Palworld
2026
Est. copies
≈ 12.0M–19.4M
2.8x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
SteamSpy 5M–10M
Est. revenue
$59.7M–$160.6M after Steam's cut $108.6M–$247.1M before the cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer

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