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How many copies did Anti Air sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anti Air out and predicted the genre from its 8 similar games. Every figure here, including Anti Air's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179–1k
best case 129k (Space Pirate Trainer)
Games like Anti Air

The middle of these games

≈ 179–1k copies

≈ $841–$9k after Steam's cut

from ~12 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Space Pirate Trainer at ≈ 98k–159k copies, ≈ $404k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 102 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (8 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Space, priced around $15. The breakout hits carry First-Person + Great Soundtrack + Pirates; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
237x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
3k reviews
Very Positive
VRAction
IAIDO
2022
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$707–$2k after Steam's cut $1k–$3k before the cut
$12.99
8 reviews
8 user reviews
ActionVR
SLASH OF BULLET
2021
Est. copies
≈ 298–484
SteamSpy 100k–200k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$9.99
12 reviews
Mostly Positive
IndieVR
The Last Dance Saloon
2022
Est. copies
≈ 50–81
SteamSpy 50k–100k
Est. revenue
$28–$73 after Steam's cut $50–$113 before the cut
$1.99
2 reviews
2 user reviews
Sci-fiWestern
Bull3000VRTS
2022
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$204–$550 after Steam's cut $370–$846 before the cut
$9.99
3 reviews
3 user reviews
VRStrategy
Metal Gunner
2020
Est. copies
≈ 521–846
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$9.99
21 reviews
Mostly Positive
VRAction
Star Wars™ Pinball VR
2021
Est. copies
≈ 5k–8k
16x vs typical
SteamSpy under 20k
Est. revenue
$34k–$90k after Steam's cut $61k–$139k before the cut
$24.99
197 reviews
Mixed
SimulationPinball
BEAT ARENA
2021
Est. copies
≈ 1k–2k
3.5x vs typical
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$29.99
42 reviews
Mixed
CasualAction

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