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How many copies did Metal Gunner sell?

Estimated copies sold
≈ 521–846
$1k–$4k after Steam's cut $3k–$6k before the cut
from 21 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metal Gunner out and predicted the genre from its 8 similar games. Every figure here, including Metal Gunner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–116k
best case 155k (Pistol Whip)
Games like Metal Gunner

The middle of these games

≈ 28k–116k copies

≈ $352k–$1.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 756 reviews in their first month; the spread ran 55 to 1k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Shooter (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pistol Whip
2019
Est. copies
≈ 118k–192k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Vox Machinae
2022
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$265k–$714k after Steam's cut $483k–$1.1M before the cut
$29.99
1k reviews
Very Positive
VRMechs
ZomDay
2020
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$57k–$153k after Steam's cut $103k–$235k before the cut
$9.99
834 reviews
Very Positive
ZombiesVR
Blaston
2020
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
Free
Free
576 reviews
Very Positive
SingleplayerStrategy
Gun Club VR
2018
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$117k–$314k after Steam's cut $212k–$482k before the cut
$19.99
698 reviews
Mostly Positive
ShooterGun Customization
Raw Data
2017
Est. copies
≈ 86k–139k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$39.99
2k reviews
Mostly Positive
VRAction
Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
3k reviews
Very Positive
VRAction
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$24.99
2k reviews
Very Positive
VRShooter

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