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How many copies did IAIDO sell?

Estimated copies sold
≈ 198–322
$707–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IAIDO out and predicted the genre from its 8 similar games. Every figure here, including IAIDO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 452–586
best case 35k (Clone Drone in the Hyperdome)
Games like IAIDO

The middle of these games

≈ 452–586 copies

≈ $1k–$2k after Steam's cut

from ~15 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Clone Drone in the Hyperdome at ≈ 27k–44k copies, ≈ $148k–$399k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 1 to 393.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Swordplay (7 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $20.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SLASH OF BULLET
2021
Est. copies
≈ 298–484
SteamSpy 100k–200k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$9.99
12 reviews
Mostly Positive
IndieVR
Unpatterned Cut
2025
Est. copies
≈ 372–605
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$9.99
15 reviews
Positive
Arken Age
2025
Est. copies
≈ 17k–28k
46x vs typical
SteamSpy under 20k
Est. revenue
$189k–$509k after Steam's cut $344k–$783k before the cut
$39.99
694 reviews
Very Positive
VRAdventure
Clone Drone in the Hyperdome
2024
Est. copies
≈ 27k–44k
73x vs typical
SteamSpy 50k–100k
Est. revenue
$148k–$399k after Steam's cut $270k–$614k before the cut
$19.99
1k reviews
Very Positive
ActionSwordplay
Mysterica
2020
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
Free
Free
22 reviews
Mostly Positive
ActionVR
War Saber
2020
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
Free
Free
18 reviews
Mostly Negative
ActionEarly Access
Uizuno Blade VR
2017
Est. copies
≈ 344–559
SteamSpy under 20k
Est. revenue
$472–$1k after Steam's cut $858–$2k before the cut
$4.99
10 reviews
Mixed
ActionVR
Swords of Gurrah
2020
Est. copies
≈ 20k–33k
55x vs typical
SteamSpy under 20k
Est. revenue
$84k–$226k after Steam's cut $153k–$347k before the cut
$14.99
821 reviews
Mostly Positive
ActionEarly Access

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