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How many copies did World Championship Boxing Manager™ sell?

Estimated copies sold
≈ 694–1k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World Championship Boxing Manager™ out and predicted the genre from its 8 similar games. Every figure here, including World Championship Boxing Manager™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–6k
best case 89k (Creed: Rise to Glory™)
Games like World Championship Boxing Manager™

The middle of these games

≈ 3k–6k copies

≈ $10k–$47k after Steam's cut

from ~108 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Creed: Rise to Glory™ at ≈ 68k–110k copies, ≈ $561k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 63 reviews in their first month; the spread ran 17 to 85.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boxing (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Sports + Boxing, priced around $17. The breakout hits carry Fighting + Multiplayer + Action; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Real Boxing™
2014
Est. copies
≈ 81k–132k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$111k–$299k after Steam's cut $202k–$461k before the cut
$4.99
1k reviews
Mixed
SportsBoxing
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$29.99
123 reviews
Very Positive
SportsVR
Boxing Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$7.99
80 reviews
Very Positive
SimulationSports
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Victory Road
2020
Est. copies
≈ 5k–8k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before the cut
$19.99
191 reviews
Very Positive
SportsSimulation
World Boxing Manager
2016
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$4.99
136 reviews
Mixed
StrategySimulation
Boxing Club Manager
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$39.99
93 reviews
Mixed
SportsStrategy
Boxing School 2
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$14.99
44 reviews
Mostly Positive
SimulationStrategy

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