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How many copies did LES MILLS XR BODYCOMBAT sell?

Estimated copies sold
≈ 3k–5k
$25k–$68k after Steam's cut $46k–$104k before the cut
from 123 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LES MILLS XR BODYCOMBAT out and predicted the genre from its 8 similar games. Every figure here, including LES MILLS XR BODYCOMBAT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–122k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like LES MILLS XR BODYCOMBAT

The middle of these games

≈ 75k–122k copies

≈ $653k–$873k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–190k copies, ≈ $322k–$866k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Sports, priced around $10.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
too small to compare
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$19.99
366 reviews
Mostly Positive
SportsVR
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
too small to compare
SteamSpy 20k–50k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$19.99
560 reviews
Very Positive
SportsAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$19.99
69 reviews
Very Positive
VRRhythm
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$12.99
122 reviews
Mixed
SportsAction

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