Sign in
wishvane

How many copies did Real Boxing™ sell?

Estimated copies sold
≈ 81k–132k
$111k–$299k after Steam's cut $202k–$461k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Real Boxing™ out and predicted the genre from its 8 similar games. Every figure here, including Real Boxing™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–300k
best case 739k (Undisputed)
Games like Real Boxing™

The middle of these games

≈ 13k–300k copies

≈ $150k–$2.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Undisputed at ≈ 563k–915k copies, ≈ $7.7M–$20.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 427 reviews in their first month; the spread ran 183 to 16k.
The genre you'd be entering
Your set
Your set clusters on Boxing (7 of 8) and Fighting (7 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50.
The era
The games you compared span 2016 to 2025, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Undisputed
2024
Est. copies
≈ 563k–915k
14x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
Punch Club
2016
Est. copies
≈ 656k–1.1M
9.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
16k reviews
Very Positive
ManagementPixel Graphics
Beast Boxing Turbo
unreleased
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
Free
Free
296 reviews
Very Positive
SportsAction
Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$19.99
366 reviews
Mostly Positive
SportsVR
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Punch A Bunch
2023
Est. copies
≈ 25k–40k
SteamSpy 100k–200k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$14.99
991 reviews
Mostly Positive
BoxingFighting

Sizing up your own game? See what its genre can realistically do before you build it.