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How many copies did 迷雾之夏-The Vigilant Villa sell?

Estimated copies sold
≈ 26k–43k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 迷雾之夏-The Vigilant Villa out and predicted the genre from its 8 similar games. Every figure here, including 迷雾之夏-The Vigilant Villa's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–162k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like 迷雾之夏-The Vigilant Villa

The middle of these games

≈ 43k–162k copies

≈ $352k–$824k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 398 reviews in their first month; the spread ran 155 to 13k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Historical + Cooking + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Visual NovelDetective

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