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How many copies did Kongfusion sell?

Estimated copies sold
≈ 744–1k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kongfusion out and predicted the genre from its 8 similar games. Every figure here, including Kongfusion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82–560
best case 2.9M (Beat Saber)
Games like Kongfusion

The middle of these games

≈ 82–560 copies

≈ $253–$2k after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1 reviews in their first month; the spread ran 1 to 12.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20. The breakout hits carry Difficult + Music + Free to Play; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

McOsu
2017
Est. copies
≈ 220k–358k
915x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Samurai Beat
2023
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before the cut
$9.99
2 reviews
2 user reviews
SwordplayRhythm
Viro Move
2021
Est. copies
≈ 769–1k
4.4x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$24.99
31 reviews
Mixed
VRSports
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
10892x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Chop It
2018
Est. copies
≈ 486–790
2.3x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$9.99
16 reviews
Positive
IndieCasual
Boom Dojo
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$272–$732 after Steam's cut $495–$1k before the cut
$9.99
4 reviews
4 user reviews
ActionSports
Groove Balls
2020
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before the cut
$9.99
2 reviews
2 user reviews
ActionRhythm
BoomXR
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
Free
Free
10 reviews
Positive
ActionSports

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