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How many copies did 懒人修仙传2 sell?

Estimated copies sold
≈ 22k–36k
$48k–$130k after Steam's cut $88k–$201k before the cut
from 890 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 懒人修仙传2 out and predicted the genre from its 7 similar games. Every figure here, including 懒人修仙传2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 34k (Stuck In Time)
Games like 懒人修仙传2

The middle of these games

≈ 3k–9k copies

≈ $7k–$21k after Steam's cut

from ~140 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 7 similar games is a hit.

Best case: Stuck In Time at ≈ 26k–43k copies, ≈ $58k–$155k after Steam's cut.

What it took to get here
About half the games that made it here had over 75 reviews in their first month; the spread ran 21 to 363.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (5 of 7) and Exploration (4 of 7).
The winners
Winners here lead with Idler + Exploration, priced around $8.
The era
Only 2 of your 7 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stuck In Time
2021
Est. copies
≈ 26k–43k
7.6x vs typical
SteamSpy 200k–500k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before the cut
$7.99
1k reviews
Very Positive
IdlerAdventure
Desktop Kitten Girl
2025
Est. copies
≈ 8k–13k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$3.99
329 reviews
Very Positive
IdlerCasual
Gamer Shop Simulator
2021
Est. copies
≈ 6k–9k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $26k–$58k before the cut
$8.99
229 reviews
Mostly Negative
SimulationIndie
Catellite-609: feline space adventure
2022
Est. copies
≈ 794–1k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$12.99
32 reviews
Positive
AdventureArcade
The Candle
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$4.99
82 reviews
Very Positive
ExplorationTime Management
Time Bandit – Part 1: Appendages of the Machine
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$9.99
72 reviews
Very Positive
Real-TimeAdventure
你农哦农-Need Know What Know
2023
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$4.99
140 reviews
Very Positive
Farming SimAgriculture

Sizing up your own game? See what its genre can realistically do before you build it.