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How many copies did The Candle sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 82 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Candle out and predicted the genre from its 8 similar games. Every figure here, including The Candle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–32k
best case 404k (Amnesia: The Bunker)
Games like The Candle

The middle of these games

≈ 3k–32k copies

≈ $12k–$224k after Steam's cut

from ~163 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Amnesia: The Bunker at ≈ 308k–500k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 76 reviews in their first month; the spread ran 7 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Horror (3 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $25.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia: The Bunker
2023
Est. copies
≈ 308k–500k
76x vs typical
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$24.99
12k reviews
Very Positive
FACTORY RUNNER
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
Free
Free
103 reviews
Mixed
Immersive SimLife Sim
Gaming Cafe Life
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$5.99
153 reviews
Very Positive
SimulationSandbox
The Stairway 7 - Anomaly Hunt Loop Horror Game
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before the cut
$8.99
173 reviews
Very Positive
Scrapping Simulator
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before the cut
$12.99
72 reviews
Very Positive
ColorfulCasual
Crazy Islands
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$13.99
74 reviews
Mixed
AdventureSurvival
[Chilla's Art] The Caregiver | 終焉介護
2021
Est. copies
≈ 11k–19k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$4.99
462 reviews
Very Positive
HorrorInvestigation
No Time
2019
Est. copies
≈ 63k–103k
14x vs typical
SteamSpy 20k–50k
Est. revenue
$227k–$609k after Steam's cut $412k–$937k before the cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation

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