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How many copies did Labyrinth: The Exit Is Closer sell?

Estimated copies sold
≈ 174–282
$47–$127 after Steam's cut $86–$195 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Labyrinth: The Exit Is Closer out and predicted the genre from its 8 similar games. Every figure here, including Labyrinth: The Exit Is Closer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–608k
best case 1.4M (Firework)
Games like Labyrinth: The Exit Is Closer

The middle of these games

≈ 7k–608k copies

≈ $56k–$3.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Firework at ≈ 1.1M–1.8M copies, ≈ $3.0M–$8.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 1 to 13k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Drama (3 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $10.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DetectiveAdventure
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