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How many copies did The Keep sell?

Estimated copies sold
≈ 7k–11k
$27k–$72k after Steam's cut $49k–$111k before the cut
from 190 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Keep out and predicted the genre from its 8 similar games. Every figure here, including The Keep's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–62k
best case 558k (Legend of Grimrock)
Games like The Keep

The middle of these games

≈ 12k–62k copies

≈ $35k–$534k after Steam's cut

from ~396 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Legend of Grimrock at ≈ 425k–691k copies, ≈ $1.8M–$4.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Fantasy (5 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $15.
The era
The games you compared span 2012 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Grimrock
2012
Est. copies
≈ 425k–691k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$14.99
7k reviews
Very Positive
Dungeon Of Dragon Knight
2019
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$34k–$92k after Steam's cut $62k–$142k before the cut
$11.99
361 reviews
Mostly Positive
Stonekeep
2017
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$14.99
146 reviews
Very Positive
RPGAdventure
Vaporum
2017
Est. copies
≈ 37k–59k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$201k–$541k after Steam's cut $366k–$832k before the cut
$19.99
1k reviews
Very Positive
Tower of Time
2018
Est. copies
≈ 81k–131k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
Real Time TacticsReal-Time
Heroes of the Monkey Tavern
2016
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$39k–$106k after Steam's cut $72k–$163k before the cut
$7.99
431 reviews
Mostly Positive
A Healer Only Lives Twice
2016
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$4.99
241 reviews
Very Positive
StrategyIndie
Skeletal Dance Party
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$8.99
70 reviews
Very Positive
PhysicsVillain Protagonist

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