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How many copies did CONVERGENCE: A League of Legends Story™ sell?

Estimated copies sold
≈ 29k–47k
$237k–$638k after Steam's cut $431k–$981k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CONVERGENCE: A League of Legends Story™ out and predicted the genre from its 8 similar games. Every figure here, including CONVERGENCE: A League of Legends Story™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130–196
best case 127k (Timespinner)
Games like CONVERGENCE: A League of Legends Story™

The middle of these games

≈ 130–196 copies

≈ $116–$414 after Steam's cut

from ~6 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Timespinner at ≈ 97k–157k copies, ≈ $531k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4 reviews in their first month; the spread ran 1 to 59.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (7 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Female Protagonist, priced around $20. The breakout hits carry Female Protagonist + 2D + Time Travel; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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