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How many copies did Mayday sell?

Estimated copies sold
≈ 25–40
$48–$127 after Steam's cut $87–$196 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mayday out and predicted the genre from its 8 similar games. Every figure here, including Mayday's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–45k
best case 144k (HUNTDOWN)
Games like Mayday

The middle of these games

≈ 30k–45k copies

≈ $250k–$431k after Steam's cut

from ~969 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: HUNTDOWN at ≈ 109k–178k copies, ≈ $602k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 443 reviews in their first month; the spread ran 326 to 1k.
The genre you'd be entering
Your set
Your set clusters on Shoot 'Em Up (6 of 8) and Shooter (6 of 8).
The winners
Winners here lead with Arcade + Shooter, priced around $14. The breakout hits carry Action; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Time Force Ultra
2014
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before the cut
$14.99
968 reviews
Very Positive
Side ScrollerTime Manipulation
Alex Jones: NWO Wars
2024
Est. copies
≈ 45k–73k
1.9x vs typical
SteamSpy 100k–200k
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$221k–$594k after Steam's cut $401k–$913k before the cut
$17.76
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ActionArcade
DEVIL BLADE REBOOT
2024
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
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$92k–$247k after Steam's cut $167k–$379k before the cut
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841 reviews
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Shoot 'Em UpShooter
Exit the Gungeon
2020
Est. copies
≈ 93k–151k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$256k–$687k after Steam's cut $465k–$1.1M before the cut
$9.99
4k reviews
Mostly Positive
ArcadeAction
Iron Meat
2024
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before the cut
$19.99
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Shoot 'Em UpSide Scroller
Commando Collection
2024
Est. copies
≈ 41k–67k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$56k–$151k after Steam's cut $102k–$232k before the cut
$4.99
2k reviews
Overwhelmingly Positive
ActionShooter
HUNTDOWN
2021
Est. copies
≈ 109k–178k
4.6x vs typical
SteamSpy 20k–50k
Est. revenue
$602k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Very Positive
Side ScrollerPixel Graphics
Contra: Operation Galuga
2024
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$264k–$711k after Steam's cut $481k–$1.1M before the cut
$39.99
969 reviews
Very Positive
ActionArcade

Sizing up your own game? See what its genre can realistically do before you build it.