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How many copies did Sclash sell?

Estimated copies sold
≈ 15k–24k
$36k–$97k after Steam's cut $66k–$150k before the cut
from 591 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sclash out and predicted the genre from its 8 similar games. Every figure here, including Sclash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–48k
best case 3.8M (MultiVersus)
Games like Sclash

The middle of these games

≈ 32k–48k copies

≈ $138k–$393k after Steam's cut

from ~990 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: MultiVersus at ≈ 2.9M–4.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 706 reviews in their first month; the spread ran 330 to 60k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with 2D Fighter, priced around $17. The breakout hits carry 2D Fighter; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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26x vs typical
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ActionAdventure
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≈ 2.0M–3.3M
33x vs typical
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$14.0M–$37.7M after Steam's cut $25.5M–$58.0M before the cut
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Fighting2D Fighter
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FightingCompetitive
FurryFury: Smash & Roll
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Urban Rivals
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Free to PlayCard Game

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