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How many copies did FurryFury: Smash & Roll sell?

Estimated copies sold
≈ 37k–59k
$50k–$135k after Steam's cut $91k–$207k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FurryFury: Smash & Roll out and predicted the genre from its 8 similar games. Every figure here, including FurryFury: Smash & Roll's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–44k
best case 6.0M (XCOM® 2)
Games like FurryFury: Smash & Roll

The middle of these games

≈ 7k–44k copies

≈ $60k–$880k after Steam's cut

from ~239 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Post-apocalyptic + PvE; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
457x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
LOST SPHEAR
2018
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$90k–$243k after Steam's cut $164k–$373k before the cut
$49.99
216 reviews
Mixed
SingleplayerTurn-Based
Fated Kingdom
2019
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$97k before the cut
$9.99
297 reviews
Mostly Positive
Board GameTabletop
Super Club Soccer
2023
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
126 reviews
Mixed
Special Tactics
2016
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
Free
Free
130 reviews
Very Positive
Real Time TacticsPvP
Frozen Synapse
2011
Est. copies
≈ 165k–269k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
3k reviews
Very Positive
StrategyTurn-Based
USC: Counterforce
2024
Est. copies
≈ 6k–10k
SteamSpy 100k–200k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$19.99
239 reviews
Mixed
MilitaryLocal Co-Op
Warhammer Quest (Classic)
2015
Est. copies
≈ 58k–94k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$477k–$1.3M after Steam's cut $868k–$2.0M before the cut
$29.99
1k reviews
Mixed
RPGStrategy

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