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How many copies did Tactical Combat Department sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $7k–$16k before the cut
from 116 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tactical Combat Department out and predicted the genre from its 8 similar games. Every figure here, including Tactical Combat Department's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 159k–785k
best case 6.0M (XCOM® 2)
Games like Tactical Combat Department

The middle of these games

≈ 159k–785k copies

≈ $928k–$5.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 19 to 6k.
The genre you'd be entering
Your set
Your set clusters on Tactical (5 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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