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How many copies did Zombo Buster Advance sell?

Estimated copies sold
≈ 6k–10k
$8k–$23k after Steam's cut $15k–$35k before the cut
from 248 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombo Buster Advance out and predicted the genre from its 8 similar games. Every figure here, including Zombo Buster Advance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 396k–581k
best case 1.9M (They Are Billions)
Games like Zombo Buster Advance

The middle of these games

≈ 396k–581k copies

≈ $2.1M–$4.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 4k to 7k.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Base-Building + Tower Defense, priced around $20. The breakout hits carry Base-Building + Tower Defense + Automation; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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2.5x vs typical
SteamSpy 1M–2M
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$9.99
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Base-BuildingResource Management
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2016
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Tower DefenseStrategy
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2022
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≈ 298k–484k
SteamSpy 200k–500k
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$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
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StrategyRTS
Stronghold: Definitive Edition
2023
Est. copies
≈ 256k–416k
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Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
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City BuilderStrategy
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2018
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≈ 431k–700k
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$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
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WargameVikings
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Est. copies
≈ 312k–507k
SteamSpy 200k–500k
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$29.99
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Real-Time with PauseResource Management
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
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$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
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Real Time TacticsCity Builder
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
4.5x vs typical
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$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
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Base-BuildingColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.