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How many copies did Vetrix sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vetrix out and predicted the genre from its 8 similar games. Every figure here, including Vetrix's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–11k
best case 293k (Tetris® Effect: Connected)
Games like Vetrix

The middle of these games

≈ 4k–11k copies

≈ $13k–$24k after Steam's cut

from ~126 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Tetris® Effect: Connected at ≈ 223k–362k copies, ≈ $2.5M–$6.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 146 reviews in their first month; the spread ran 32 to 2k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle + Competitive, priced around $40. The breakout hits carry Singleplayer + Multiplayer + Competitive; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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