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How many copies did Paranormal Detective: Escape from the 80's sell?

Estimated copies sold
≈ 3k–4k
$7k–$20k after Steam's cut $13k–$30k before the cut
from 92 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Paranormal Detective: Escape from the 80's out and predicted the genre from its 8 similar games. Every figure here, including Paranormal Detective: Escape from the 80's's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–33k
best case 131k (The Room VR: A Dark Matter)
Games like Paranormal Detective: Escape from the 80's

The middle of these games

≈ 10k–33k copies

≈ $28k–$244k after Steam's cut

from ~322 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: The Room VR: A Dark Matter at ≈ 100k–162k copies, ≈ $684k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 320 reviews in their first month; the spread ran 34 to 329.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and VR (7 of 8).
The winners
Winners here lead with Puzzle + VR, priced around $25.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room VR: A Dark Matter
2020
Est. copies
≈ 100k–162k
12x vs typical
SteamSpy 100k–200k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$24.99
4k reviews
Overwhelmingly Positive
AdventurePuzzle
Abode 2
2019
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$14.99
156 reviews
Very Positive
AdventurePuzzle
Egression
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$19.99
136 reviews
Very Positive
VRPuzzle
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$3.99
252 reviews
Very Positive
AdventureVR
I Expect You To Die 2: The Spy and the Liar
2021
Est. copies
≈ 32k–53k
4.1x vs typical
SteamSpy 50k–100k
Est. revenue
$222k–$598k after Steam's cut $404k–$920k before the cut
$24.99
1k reviews
Overwhelmingly Positive
PuzzleVR
The Experiment: Escape Room
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$3.99
270 reviews
Mixed
IndieAdventure
Belko VR: An Escape Room Experiment
2017
Est. copies
≈ 23k–38k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
671 reviews
Very Positive
Free to PlayVR
Abode
2016
Est. copies
≈ 16k–25k
SteamSpy 50k–100k
Est. revenue
$43k–$115k after Steam's cut $78k–$176k before the cut
$9.99
373 reviews
Very Positive
IndieVR

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